Australian Game Developers Conference
HistoryThe inaugural conference was held in Sydney, New South Wales, in 1999. Due to the enormous financial support provided by Multimedia Victoria, the conference was held in Melbourne, Victoria, from 2000 to 2005. The conference program regularly featured:
SpeakersInternational keynote speakers included:[1] Ian Livingstone - Eidos (UK); Ray Muzyka - Bioware Corp. (Canada); Rob Pardo - Blizzard Entertainment (USA) and Aaron Lieberman - Bungie (USA); Jason Rubin, ex-President, Naughty Dog, Inc. (USA); Bill Roper – Flagship Studios (USA), Laura Fryer, Microsoft Xbox (USA); Ian Fischer, Ensemble Studios; Seamus Blackley, Capital Entertainment Group Inc.; Phil Harrison, Sony Computer Entertainment Europe; Dave Campbell, Discreet; and Lars Gustavsson, DICE. 2005: Final AGDCOn the last day of conference proceedings in December 2005, Founder of the Australian Game Developers Conference, John De Margheriti, issued a press release announcing that AIE would stop running the premier industry conference event to allow the industry association, the Game Developers Association of Australia (GDAA), to build a brand new industry conference.[2] Other Australian industry conferencesOther Australian Industry conferences include:
See alsoReferences
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