Builder patternThe builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns and is sub-categorized as a creational pattern.[1] OverviewThe builder design pattern solves problems like:[2]
Creating and assembling the parts of a complex object directly within a class is inflexible. It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class. The builder design pattern describes how to solve such problems:
A class (the same construction process) can delegate to different DefinitionThe intent of the builder design pattern is to separate the construction of a complex object from its representation. By doing so, the same construction process can create different representations.[1] AdvantagesAdvantages of the builder pattern include:[3]
DisadvantagesDisadvantages of the builder pattern include:[3]
StructureUML class and sequence diagram![]() In the above UML class diagram,
the Class diagram![]()
ExamplesA C# example: /// <summary>
/// Represents a product created by the builder.
/// </summary>
public class Bicycle
{
public Bicycle(string make, string model, string colour, int height)
{
Make = make;
Model = model;
Colour = colour;
Height = height;
}
public string Make { get; set; }
public string Model { get; set; }
public int Height { get; set; }
public string Colour { get; set; }
}
/// <summary>
/// The builder abstraction.
/// </summary>
public interface IBicycleBuilder
{
Bicycle GetResult();
string Colour { get; set; }
int Height { get; set; }
}
/// <summary>
/// Concrete builder implementation.
/// </summary>
public class GTBuilder : IBicycleBuilder
{
public Bicycle GetResult()
{
return Height == 29 ? new Bicycle("GT", "Avalanche", Colour, Height) : null;
}
public string Colour { get; set; }
public int Height { get; set; }
}
/// <summary>
/// The director.
/// </summary>
public class MountainBikeBuildDirector
{
private IBicycleBuilder _builder;
public MountainBikeBuildDirector(IBicycleBuilder builder)
{
_builder = builder;
}
public void Construct()
{
_builder.Colour = "Red";
_builder.Height = 29;
}
public Bicycle GetResult()
{
return this._builder.GetResult();
}
}
public class Client
{
public void DoSomethingWithBicycles()
{
var director = new MountainBikeBuildDirector(new GTBuilder());
// Director controls the stepwise creation of product and returns the result.
director.Construct();
Bicycle myMountainBike = director.GetResult();
}
}
A Java example: public class Employee {
// Required parameters
private final String name;
private final int id;
// Optional parameters
private final String department;
private final double salary;
// Private constructor
private Employee(Builder builder) {
this.name = builder.name;
this.id = builder.id;
this.department = builder.department;
this.salary = builder.salary;
}
// Static nested Builder class
public static class Builder {
private final String name;
private final int id;
private String department = "General"; // default value
private double salary = 0.0; // default value
public Builder(String name, int id) {
this.name = name;
this.id = id;
}
public Builder department(String department) {
this.department = department;
return this;
}
public Builder salary(double salary) {
this.salary = salary;
return this;
}
public Employee build() {
return new Employee(this);
}
}
@Override
public String toString() {
return "Employee{name='" + name + "', id=" + id +
", department='" + department + "', salary=" + salary + '}';
}
}
public class Main {
public static void main(String[] args) {
Employee emp = new Employee.Builder("Alice", 101)
.department("Engineering")
.salary(90000.0)
.build();
System.out.println(emp);
}
}
The Director assembles a bicycle instance in the example above, delegating the construction to a separate builder object that has been given to the Director by the Client. See alsoNotes
References
External linksThe Wikibook Computer Science Design Patterns has a page on the topic of: Builder implementations in various languages
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