C++/CLI
C++/CLI is a variant of the C++ programming language, modified for Common Language Infrastructure. It has been part of Visual Studio 2005 and later, and provides interoperability with other .NET languages such as C#. Microsoft created C++/CLI to supersede Managed Extensions for C++. In December 2005, Ecma International published C++/CLI specifications as the ECMA-372 standard.[1] Syntax changesC++/CLI should be thought of as a language of its own (with a new set of keywords, for example), instead of the C++ superset-oriented Managed C++ (MC++) (whose non-standard keywords were styled like Many conflicting syntaxes, such as the multiple versions of operator HandlesIn MC++, there were two different types of pointers: Tracking referencesA tracking reference in C++/CLI is a handle of a passed-by-reference variable. It is similar in concept to using The following code shows an example of the use of tracking references. Replacing the tracking reference with a regular handle variable would leave the resulting string array with 10 uninitialized string handles, as only copies of the string handles in the array would be set, due to them being passed by value rather than by reference. int main()
{
array<String^> ^arr = gcnew array<String^>(10);
int i = 0;
for each(String^% s in arr) {
s = i++.ToString();
}
return 0;
}
Finalizers and automatic variablesAnother change in C++/CLI is the introduction of the finalizer syntax In the raw .NET paradigm, the nondeterministic destruction model overrides the protected // C++/CLI
ref class MyClass
{
public:
MyClass(); // constructor
~MyClass(); // (deterministic) destructor (implemented as IDisposable.Dispose())
protected:
!MyClass(); // finalizer (non-deterministic destructor) (implemented as Finalize())
public:
static void Test()
{
MyClass automatic; // Not a handle, no initialization: compiler calls constructor here
MyClass ^user = gcnew MyClass();
delete user;
// Compiler calls automatic's destructor when automatic goes out of scope
}
};
Operator overloadingOperator overloading works analogously to standard C++. Every * becomes a ^, every & becomes an %, but the rest of the syntax is unchanged, except for an important addition: for .NET classes, operator overloading is possible not only for classes themselves, but also for references to those classes. This feature is necessary to give a ref class the semantics for operator overloading expected from .NET ref classes. (In reverse, this also means that for .NET framework ref classes, reference operator overloading often is implicitly implemented in C++/CLI.) For example, comparing two distinct String references (String^) via the operator == will give true whenever the two strings are equal. The operator overloading is static, however. Thus, casting to Object^ will remove the overloading semantics. //effects of reference operator overloading
String ^s1 = "abc";
String ^s2 = "ab" + "c";
Object ^o1 = s1;
Object ^o2 = s2;
s1 == s2; // true
o1 == o2; // false
InteroperabilityC++/CLI allows C++ programs to consume C# programs in C# DLLs.[2] Here the #using keyword shows the compiler where the DLL is located for its compilation metadata. This simple example requires no data marshalling. #include "stdafx.h"
using namespace System;
#using "...MyCS.dll"
int main(array<System::String ^> ^args) {
double x = MyCS::Class1::add(40.1, 1.9);
return 0;
}
The C# source code content of MyCS.dll. namespace MyCS;
public class Class1 {
public static double add(double a, double b) {
return a + b;
}
}
This example shows how strings are marshalled from C++ strings to strings callable from C# then back to C++ strings. String marshalling copies the string contents to forms usable in the different environments. #include <string>
#include <iostream>
#include <msclr\marshal_cppstd.h>
#include "stdafx.h"
using namespace System;
#using "..MyCS.dll"
int main() {
std::string s = "I am cat";
System::String^ clrString = msclr::interop::marshal_as<System::String^>(s); // string usable from C#
System::String^ t = MyCS::Class1::process(clrString); // call C# function
std::string cppString = msclr::interop::marshal_as<std::string>(t); // string usable from C++
std::cout << "Hello, C++/C# Interop!" << std::endl;
std::cout << cppString << std::endl;
return 0;
}
The C# code is not in any way C++-aware. namespace MyCS;
public class Class1 {
public static string process(string a) {
return a.Replace("cat", "dog") + " with a tail";
}
}
C++/C# interoperability allows C++ simplified access to the entire world of .NET features. C++/CXC++/CX targeting WinRT, although it produces entirely unmanaged code, borrows the ref and ^ syntax for the reference-counted components of WinRT, which are similar to COM "objects".[3] References
Further reading
External links |
Portal di Ensiklopedia Dunia