Like Soldiers: Heroes of World War II and, to a lesser extent, Blitzkrieg, Codename: Panzers focuses on managing groups of troops, tanks, armored vehicles, and artillery and destroying the enemy or capturing objectives. The game abstracts concepts such as supply, repair, and air support without doing away with them entirely, and belongs to the real-time tactics genre more than the traditional wargame/simulation genre.
Publisher cdv Software took a hard line against software piracy with Phase Two. In July 2005, the company announced a partnership with Logistep to legally prosecute pirates for every "traced and proven pirated copy as well as every illegal download and upload".[1] The game was an important part of CDV's financial strategy for 2005; its predecessor, Codename: Panzers – Phase One, had been a commercial success.[2][3]
In the German market, the initial sales results for the game were positive; GameZone.de reported that it was "selling well" after "a few weeks" of availability.[17] The game received a "Gold" award from the aDeSe, for sales in Spain above 40,000 units during its first year.[18]
References
^Pototzki, Tim (July 22, 2005). "Logistep schützt "Phase Two"". Gamesmarkt (in German). Mediabiz. Archived from the original on May 28, 2022. Retrieved January 9, 2023.
^Pototzki, Tim (February 21, 2005). "CDV 2004 voll im Plan". Gamesmarkt (in German). Mediabiz. Archived from the original on May 28, 2022. Retrieved January 9, 2023.
^Pototzki, Tim (May 27, 2005). "CDV legt erneut zu". Gamesmarkt (in German). Mediabiz. Archived from the original on May 28, 2022. Retrieved January 9, 2023.