Dynamic loadingDynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory. It is one of the three mechanisms by which a computer program can use some other software within the program; the others are static linking and dynamic linking. Unlike static linking and dynamic linking, dynamic loading allows a computer program to start up in the absence of these libraries, to discover available libraries, and to potentially gain additional functionality.[1][2] HistoryDynamic loading was a common technique for IBM's operating systems for System/360 such as OS/360, particularly for I/O subroutines, and for COBOL and PL/I runtime libraries, and continues to be used in IBM's operating systems for z/Architecture, such as z/OS. As far as the application programmer is concerned, the loading is largely transparent, since it is mostly handled by the operating system (or its I/O subsystem). The main advantages are:
IBM's strategic transaction processing system, CICS (1970s onwards) uses dynamic loading extensively both for its kernel and for normal application program loading. Corrections to application programs could be made offline and new copies of changed programs loaded dynamically without needing to restart CICS[3][4] (which can, and frequently does, run 24/7). Shared libraries were added to Unix in the 1980s, but initially without the ability to let a program load additional libraries after startup.[5] UsesDynamic loading is most frequently used in implementing software plugins.[1] For example, the Apache Web Server's In C/C++Not all systems support dynamic loading. Unix-like operating systems such as macOS, Linux, and Solaris provide dynamic loading with the C programming language "dl" library. The Windows operating system provides dynamic loading through the Windows API. Summary
Loading the libraryLoading the library is accomplished with Most Unix-like operating systems (Solaris, Linux, *BSD, etc.)void* sdl_library = dlopen("libSDL.so", RTLD_LAZY);
if (sdl_library == NULL) {
// report error ...
} else {
// use the result in a call to dlsym
}
macOSAs a Unix library: void* sdl_library = dlopen("libSDL.dylib", RTLD_LAZY);
if (sdl_library == NULL) {
// report error ...
} else {
// use the result in a call to dlsym
}
As a macOS Framework: void* sdl_library = dlopen("/Library/Frameworks/SDL.framework/SDL", RTLD_LAZY);
if (sdl_library == NULL) {
// report error ...
} else {
// use the result in a call to dlsym
}
Or if the framework or bundle contains Objective-C code: NSBundle *bundle = [NSBundle bundleWithPath:@"/Library/Plugins/Plugin.bundle"];
NSError *err = nil;
if ([bundle loadAndReturnError:&err])
{
// Use the classes and functions in the bundle.
}
else
{
// Handle error.
}
WindowsHMODULE sdl_library = LoadLibrary(TEXT("SDL.dll"));
if (sdl_library == NULL) {
// report error ...
} else {
// use the result in a call to GetProcAddress
}
Extracting library contentsExtracting the contents of a dynamically loaded library is achieved with Unix-like operating systems (Solaris, Linux, *BSD, macOS, etc.)void* initializer = dlsym(sdl_library, "SDL_Init");
if (initializer == NULL) {
// report error ...
} else {
// cast initializer to its proper type and use
}
On macOS, when using Objective-C bundles, one can also: Class rootClass = [bundle principalClass]; // Alternatively, NSClassFromString() can be used to obtain a class by name.
if (rootClass)
{
id object = [[rootClass alloc] init]; // Use the object.
}
else
{
// Report error.
}
WindowsFARPROC initializer = GetProcAddress(sdl_library,"SDL_Init");
if (initializer == NULL) {
// report error ...
} else {
// cast initializer to its proper type and use
}
Converting a library function pointerThe result of WindowsIn Windows, the conversion is straightforward, since FARPROC is essentially already a function pointer: typedef INT_PTR (*FARPROC)(void);
This can be problematic when the address of an object is to be retrieved rather than a function. However, usually one wants to extract functions anyway, so this is normally not a problem. typedef void (*sdl_init_function_type)(void);
sdl_init_function_type init_func = (sdl_init_function_type) initializer;
Unix (POSIX)According to the POSIX specification, the result of On most systems in use today, function and object pointers are de facto convertible. The following code snippet demonstrates one workaround which allows to perform the conversion anyway on many systems: typedef void (*sdl_init_function_type)(void);
sdl_init_function_type init_func = (sdl_init_function_type)initializer;
The above snippet will give a warning on some compilers: typedef void (*sdl_init_function_type)(void);
union { sdl_init_function_type func; void * obj; } alias;
alias.obj = initializer;
sdl_init_function_type init_func = alias.func;
which disables the warning even if strict aliasing is in effect. This makes use of the fact that reading from a different union member than the one most recently written to (called "type punning") is common, and explicitly allowed even if strict aliasing is in force, provided the memory is accessed through the union type directly.[7] However, this is not strictly the case here, since the function pointer is copied to be used outside the union. Note that this trick may not work on platforms where the size of data pointers and the size of function pointers is not the same. Solving the function pointer problem on POSIX systemsThe fact remains that any conversion between function and data object pointers has to be regarded as an (inherently non-portable) implementation extension, and that no "correct" way for a direct conversion exists, since in this regard the POSIX and ISO standards contradict each other. Because of this problem, the POSIX documentation on For the subsequent version of the standard (issue 7, 2008), the problem has been discussed and the conclusion was that function pointers have to be convertible to If the contents of the library can be changed (i.e. in the case of a custom library), in addition to the function itself a pointer to it can be exported. Since a pointer to a function pointer is itself an object pointer, this pointer can always be legally retrieved by call to Unloading the libraryLoading a library causes memory to be allocated; the library must be deallocated in order to avoid a memory leak. Additionally, failure to unload a library can prevent filesystem operations on the file which contains the library. Unloading the library is accomplished with Unix-like operating systems (Solaris, Linux, *BSD, macOS, etc.)dlclose(sdl_library);
WindowsFreeLibrary(sdl_library);
Special libraryThe implementations of dynamic loading on Unix-like operating systems and Windows allow programmers to extract symbols from the currently executing process. Unix-like operating systems allow programmers to access the global symbol table, which includes both the main executable and subsequently loaded dynamic libraries. Windows allows programmers to access symbols exported by the main executable. Windows does not use a global symbol table and has no API to search across multiple modules to find a symbol by name. Unix-like operating systems (Solaris, Linux, *BSD, macOS, etc.)void* this_process = dlopen(NULL,0);
WindowsHMODULE this_process = GetModuleHandle(NULL);
HMODULE this_process_again;
GetModuleHandleEx(0,0,&this_process_again);
In JavaIn the Java programming language, classes can be dynamically loaded using the Class type = ClassLoader.getSystemClassLoader().loadClass(name);
Object obj = type.newInstance();
The Reflection mechanism also provides a means to load a class if it isn't already loaded. It uses the classloader of the current class: Class type = Class.forName(name);
Object obj = type.newInstance();
However, there is no simple way to unload a class in a controlled way. Loaded classes can only be unloaded in a controlled way, i.e. when the programmer wants this to happen, if the classloader used to load the class is not the system class loader, and is itself unloaded. When doing so, various details need to be observed to ensure the class is really unloaded. This makes unloading of classes tedious. Implicit unloading of classes, i.e. in an uncontrolled way by the garbage collector, has changed a few times in Java. Until Java 1.2. the garbage collector could unload a class whenever it felt it needed the space, independent of which class loader was used to load the class. Starting with Java 1.2 classes loaded via the system classloader were never unloaded and classes loaded via other classloaders only when this other classloader was unloaded. Starting with Java 6 classes can contain an internal marker indicating to the garbage collector they can be unloaded if the garbage collector desires to do so, independent of the classloader used to load the class. The garbage collector is free to ignore this hint. Similarly, libraries implementing native methods are dynamically loaded using the Platforms without dynamic loadingDespite its promulgation in the 1980s through Unix and Windows, some systems still chose not to add—or even to remove—dynamic loading. For example, Plan 9 from Bell Labs and its successor 9front intentionally avoid dynamic linking, as they consider it to be "harmful".[9] The Go programming language, by some of the same developers as Plan 9, also did not support dynamic linking, but plugin loading is available since Go 1.8 (February 2017). The Go runtime and any library functions are statically linked into the compiled binary.[10] See also
References
Further reading
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