Ahead of the 2012 Fast5 Netball World Series, the rules were revised and Fastnet became known as Fast5. As part of this transition, the game changed from seven-a-side to five-a-side.[6]
The Teams
Each team may consist of up to ten players.
There are five playing positions in each team whose playing areas are the same as in Netball: Goal Shooter (GS), Goal Attack (GA), Centre (C), Goal Defence (GD), Goal Keeper (GK).
The teams playing uniforms shall preferably be distinct in style from the uniforms worn in Netball.
The Game
The game consists of four quarters of six minutes each, with an interval of two minutes between the first-second and third-fourth quarters. The half time interval is four minutes. Teams shall change ends each quarter.
Before the start of the game the Captain shall toss for choice of goal end and Power Play quarter.
The team winning the coin toss shall choose the goal end for the start of play, take the first Centre Pass in the first and third quarters. All other Centre Passes shall be taken by the team that did not score the last goal. The team winning the coin toss shall also have first choice of a power play quarter.
The team losing the coin toss shall take the first Centre Pass in the second and fourth quarters, choose a Power Play quarter not selected by the other team.
Substitutions may be made at intervals or at any time during play and there is no limit to the number that can be made.
Scoring a Goal
Each successful goal will score a number of goal points as specified below:
3 goal points: the Super Shot is deemed to have been made from outside the Goal Circle - this means the player who takes the shot shall not have any contact with the ground inside the Goal Circle during the catching of the ball or whilst holding it
2 goal points: the shot is deemed to have been made from the Outer Circle - this means the player who takes the shot shall not have any contact with the ground inside the Inner Circle during the catching of the ball whilst holding it
1 goal point: the shot is deemed to have been made from the Inner Circle.
The Scorers will indicate when a team is using its Power Play. During a team's Power Play quarter all goal points scored are doubled.
Extra Time
When scores are tied at the end of the fourth quarter:
Play will stop and players remain in position on Court (no change of ends):
The Captains will toss for the next Centre Pass
Play will recommence for a period of one minute. If at the end of this period, one team is leading, this team will be declared the winner
If the scores are tied at the end of this period, play will continue until one team scores a goal
Power Play will not apply in Extra Time.
Hand Signals
All other signals remain the same as for Netball.
Contact - the same hand signal is used for the Contact infringements, namely a closed fist hit into an open (vertical) hand.
One Goal Point - a single arm is raised vertically to indicate a successful shot from the Inner Circle (one goal point area).
Two Goal Points - both arms are raised vertically to indicate a successful shot from the Outer Circle (two goal point area).
Three Goal Points - both arms are raised crossed above the head to indicate a successful shot from outside the Goal Circle (three goal point area).