IntelIntegrated Performance Primitives (Intel IPP) is an extensive library of ready-to-use, domain-specific functions that are highly optimized for diverse Intel architectures. Its royalty-free APIs help developers take advantage of single instruction, multiple data (SIMD) instructions.[4]
The library supports Intel and compatible processors and is available for Linux and Windows. It is available separately or as a part of Intel oneAPI Base Toolkit.[4]
Intel IPP releases use a semantic versioning scheme, so that even though the major version looks like a year (YYYY), it is not technically meant to be a year. So it might not change every calendar year.[5]
With launch of the Intel Cryptography Primitives Library in October 2024, the cryptography domain API has been split off and moved into the new library.
Organization
Intel IPP is divided into three major processing groups: signal processing (with linear array or vector data), image processing (with 2D arrays for typical color spaces) and data compression.[6]
Half the entry points are of the matrix type, a third are of the signal type, and the remainder are of the image types. Intel IPP functions are divided into 4 data types: data types include 8u (8-bit unsigned), 8s (8-bit signed), 16s, 32f (32-bit floating-point), 64f, etc. Typically, an application developer works with only one dominant data type for most processing functions, converting between input to processing to output formats at the end points.[6]
History
Version 2.0 files are dated April 22, 2002.
Version 3.0
Version 4.0 files are dated November 11, 2003. 4.0 runtime fully supports applications coded for 3.0 and 2.0.
Version 5.1 files are dated March 9, 2006. 5.1 runtime does not support applications coded for 4.0 or before.
Version 5.2 files are dated April 11, 2007. 5.2 runtime does not support applications coded for 5.1 or before. Introduced June 5, 2007, adding code samples for data compression, new video codec support, support for 64-bit applications on Mac OS X, support for Windows Vista, and new functions for ray-tracing and rendering.
Version 6.1 was released with the Intel C++ Compiler on June 28, 2009. Update 1 for version 6.1 was released on July 28, 2009. Update 2 files are dated October 19, 2009.[7]