A set of dice is intransitive (or nontransitive) if it contains X>2 dice, X1, X2, and X3... with the property that X1 rolls higher than X2 more than half the time, and X2 rolls higher than X3 etc... more than half the time, but where it is not true that X1 rolls higher than Xn more than half the time. In other words, a set of dice is intransitive if the binary relation – X rolls a higher number than Y more than half the time – on its elements is not transitive. More simply, X1 normally beats X2, X2 normally beats X3, but X1 does not normally beat Xn.
It is possible to find sets of dice with the even stronger property that, for each die in the set, there is another die that rolls a higher number than it more than half the time. This is different in that instead of only "A does not normally beat C" it is now "C normally beats A". Using such a set of dice, one can invent games which are biased in ways that people unused to intransitive dice might not expect (see Example).[1][2][3][4]
Example
An example of intransitive dice (opposite sides have the same value as those shown).
Consider the following set of dice.
Die A has sides 2, 2, 4, 4, 9, 9.
Die B has sides 1, 1, 6, 6, 8, 8.
Die C has sides 3, 3, 5, 5, 7, 7.
The probability that A rolls a higher number than B, the probability that B rolls higher than C, and the probability that C rolls higher than A are all 5/9, so this set of dice is intransitive. In fact, it has the even stronger property that, for each die in the set, there is another die that rolls a higher number than it more than half the time.
Now, consider the following game, which is played with a set of dice.
The first player chooses a die from the set.
The second player chooses one die from the remaining dice.
Both players roll their die; the player who rolls the higher number wins.
If this game is played with a transitive set of dice, it is either fair or biased in favor of the first player, because the first player can always find a die that will not be beaten by any other dice more than half the time. If it is played with the set of dice described above, however, the game is biased in favor of the second player, because the second player can always find a die that will beat the first player's die with probability 5/9. The following tables show all possible outcomes for all three pairs of dice.
Player 1 chooses die A Player 2 chooses die C
Player 1 chooses die B Player 2 chooses die A
Player 1 chooses die C Player 2 chooses die B
A
C
2
4
9
B
A
1
6
8
C
B
3
5
7
3
C
A
A
2
A
B
B
1
C
C
C
5
C
C
A
4
A
B
B
6
B
B
C
7
C
C
A
9
A
A
A
8
B
B
B
If one allows weighted dice, i.e., with unequal probability weights for each side, then alternative sets of three dice can achieve even larger probabilities than that each die beats the next one in the cycle. The largest possible probability is one over the golden ratio, .[5]
Variations
Efron's dice
Efron's dice are a set of four intransitive dice invented by Bradley Efron.[4]
Representation of Efron's dice. The back side of each die has the same faces as the front except for the 5, 5, 1 die (where the back side of 5 is 1, and the back side of 1 is 5).
The four dice A, B, C, D have the following numbers on their six faces:
A: 4, 4, 4, 4, 0, 0
B: 3, 3, 3, 3, 3, 3
C: 6, 6, 2, 2, 2, 2
D: 5, 5, 5, 1, 1, 1
Each die is beaten by the previous die in the list with wraparound, with probability 2/3. C beats A with probability 5/9, and B and D have equal chances of beating the other.[4] If each player has one set of Efron's dice, there is a continuum of optimal strategies for one player, in which they choose their die with the following probabilities, where 0 ≤ x ≤ 3/7:[4]
Miwin's Dice were invented in 1975 by the physicist Michael Winkelmann.
Consider a set of three dice, III, IV and V such that
die III has sides 1, 2, 5, 6, 7, 9
die IV has sides 1, 3, 4, 5, 8, 9
die V has sides 2, 3, 4, 6, 7, 8
Then:
the probability that III rolls a higher number than IV is 17/36
the probability that IV rolls a higher number than V is 17/36
the probability that V rolls a higher number than III is 17/36
Intransitive dice set for more than two players
A number of people have introduced variations of intransitive dice where one can compete against more than one opponent.
Three players
Oskar dice
Oskar van Deventer introduced a set of seven dice (all faces with probability 1/6) as follows:[6]
A: 2, 02, 14, 14, 17, 17
B: 7, 07, 10, 10, 16, 16
C: 5, 05, 13, 13, 15, 15
D: 3, 03, 09, 09, 21, 21
E: 1, 01, 12, 12, 20, 20
F: 6, 06, 08, 08, 19, 19
G: 4, 04, 11, 11, 18, 18
One can verify that A beats {B,C,E}; B beats {C,D,F}; C beats {D,E,G}; D beats {A,E,F}; E beats {B,F,G}; F beats {A,C,G}; G beats {A,B,D}. Consequently, for arbitrarily chosen two dice there is a third one that beats both of them. Namely,
G beats {A,B}; F beats {A,C}; G beats {A,D}; D beats {A,E}; D beats {A,F}; F beats {A,G};
A beats {B,C}; G beats {B,D}; A beats {B,E}; E beats {B,F}; E beats {B,G};
B beats {C,D}; A beats {C,E}; B beats {C,F}; F beats {C,G};
C beats {D,E}; B beats {D,F}; C beats {D,G};
D beats {E,F}; C beats {E,G};
E beats {F,G}.
Whatever the two opponents choose, the third player will find one of the remaining dice that beats both opponents' dice.
Grime dice
Dr. James Grime discovered a set of five dice as follows:[7][8]
A: 2, 2, 2, 7, 7, 7
B: 1, 1, 6, 6, 6, 6
C: 0, 5, 5, 5, 5, 5
D: 4, 4, 4, 4, 4, 9
E: 3, 3, 3, 3, 8, 8
One can verify that, when the game is played with one set of Grime dice:
A beats B beats C beats D beats E beats A (first chain);
A beats C beats E beats B beats D beats A (second chain).
However, when the game is played with two such sets, then the first chain remains the same, except that D beats C, but the second chain is reversed (i.e. A beats D beats B beats E beats C beats A). Consequently, whatever dice the two opponents choose, the third player can always find one of the remaining dice that beats them both (as long as the player is then allowed to choose between the one-die option and the two-die option):
Sets chosen by opponents
Winning set of dice
Type
Number
A
B
E
1
A
C
E
2
A
D
C
2
A
E
D
1
B
C
A
1
B
D
A
2
B
E
D
2
C
D
B
1
C
E
B
2
D
E
C
1
Four players
It has been proved that a four player set would require at least 19 dice.[7][9] In July 2024 GitHub user NGeorgescu published a set of 23 eleven sided dice which satisfy the constraints of the four player intransitive dice problem.[10] The set has not been published in an academic journal or been peer-reviewed.
Four players
A four-player set is proved to require at least 19 dice.[7][11]
Georgescu dice
In 2024, American scientist Nicholas S. Georgescu discovered a set of 23 dice which solve the four-player intransitive dice problem.[12]
Four-player intransitive dice win graph
0
40
61
83
105
116
158
173
203
213
234
1
29
46
89
109
119
153
175
196
226
243
2
41
54
72
113
122
148
177
189
216
252
3
30
62
78
94
125
143
179
205
229
238
4
42
47
84
98
128
138
181
198
219
247
5
31
55
90
102
131
156
183
191
209
233
6
43
63
73
106
134
151
162
184
222
242
7
32
48
79
110
137
146
164
200
212
251
8
44
56
85
114
117
141
166
193
225
237
9
33
64
91
95
120
159
168
186
215
246
10
45
49
74
99
123
154
170
202
228
232
11
34
57
80
103
126
149
172
195
218
241
12
23
65
86
107
129
144
174
188
208
250
13
35
50
69
111
132
139
176
204
221
236
14
24
58
75
92
135
157
178
197
211
245
15
36
66
81
96
115
152
180
190
224
231
16
25
51
87
100
118
147
182
206
214
240
17
37
59
70
104
121
142
161
199
227
249
18
26
67
76
108
124
160
163
192
217
235
19
38
52
82
112
127
155
165
185
207
244
20
27
60
88
93
130
150
167
201
220
230
21
39
68
71
97
133
145
169
194
210
239
22
28
53
77
101
136
140
171
187
223
248
Li dice
Youhua Li subsequently developed a set of 19 dice with 171 faces each that solves the four-player problem. This has been shown to be extensible for any number of dice given a domination graph with n nodes, producing dice with n(n−1)/2 faces.[13]
Intransitive 12-sided dice
In analogy to the intransitive six-sided dice, there are also dodecahedra which serve as intransitive twelve-sided dice. The points on each of the dice result in the sum of 114. There are no repetitive numbers on each of the dodecahedra.
Miwin's dodecahedra (set 1) win cyclically against each other in a ratio of 35:34.
The miwin's dodecahedra (set 2) win cyclically against each other in a ratio of 71:67.
Set 1:
D III
purple
1
2
5
6
7
9
10
11
14
15
16
18
D IV
red
1
3
4
5
8
9
10
12
13
14
17
18
D V
dark grey
2
3
4
6
7
8
11
12
13
15
16
17
D III
D IV
D V
Set 2:
D VI
cyan
1
2
3
4
9
10
11
12
13
14
17
18
D VII
pear green
1
2
5
6
7
8
9
10
15
16
17
18
D VIII
light grey
3
4
5
6
7
8
11
12
13
14
15
16
D VI
D VII
D VIII
Intransitive prime-numbered 12-sided dice
It is also possible to construct sets of intransitive dodecahedra such that there are no repeated numbers and all numbers are primes. Miwin's intransitive prime-numbered dodecahedra win cyclically against each other in a ratio of 35:34.
Set 1: The numbers add up to 564.
PD 11
grey to blue
13
17
29
31
37
43
47
53
67
71
73
83
PD 12
grey to red
13
19
23
29
41
43
47
59
61
67
79
83
PD 13
grey to green
17
19
23
31
37
41
53
59
61
71
73
79
PD 11
PD 12
PD 13
Set 2: The numbers add up to 468.
PD 1
olive to blue
7
11
19
23
29
37
43
47
53
61
67
71
PD 2
teal to red
7
13
17
19
31
37
41
43
59
61
67
73
PD 3
purple to green
11
13
17
23
29
31
41
47
53
59
71
73
PD 1
PD 2
PD 3
Generalized Muñoz-Perera's intransitive dice
A generalization of sets of intransitive dice with faces is possible.[14] Given , we define the set of dice as the random variables taking values each in the set with
,
so we have fair dice of faces.
To obtain a set of intransitive dice is enough to set the values for with the expression
,
obtaining a set of fair dice of faces
Using this expression, it can be verified that
,
So each die beats dice in the set.
Examples
3 faces
1
6
8
2
4
9
3
5
7
The set of dice obtained in this case is equivalent to the first example on this page, but removing repeated faces. It can be verified that .
^Reid, Kenneth; McRae, A.A.; Hedetniemi, S.M.; Hedetniemi, Stephen (2004-01-01). "Domination and irredundance in tournaments". The Australasian Journal of Combinatorics [electronic only]. 29.