Learning Experience Platform

A Learning Experience Platforms (LXP) is an online learning approach that foregrounds the student experience. Instead of a Learning Management System (LMS), which has a number of shortfalls such as content dumping, poor user experience., [1] a Learning Experience Platform offers the individual students a customized learning journey.[2]

Purpose

An LXP intendeds to transform students from passive recipients of information into active contributors of knowledge. [3] and the environment combines elements from the areas of gamification, blended learning, mobile learning, and spaced repetition. An LXP can be used with ready-made content from publishers or with self-created content. The ready-made courses include assignments on textbooks and textbooks from textbook publishers.[4]

Learning Pathways

Student's navigate around the platform in their social context with fellow learners, while teachers can interact with them and, for example, view their learning progress. The learning units are divided into small learning units practicing micro learning. Learners collect rewards in a course by completing tasks in the micro learning unit. Points are awarded according to a gamification principles and more valuable rewards are collected by time-delayed repetition (interleaving). Learners can study in the free practice mode, complete homework by a deadline or complete learning controls in the exam mode. Teachers see the learning progress and learning analytics of their learners, can give homework, answer questions from learners, as well as create tests and worksheets and print certificates.

  1. ^ https://www.techtarget.com/searchhrsoftware/definition/learning-experience-platform-LXP
  2. ^ V. Mihaescu and G. Gheta, "A Learning Experience Platform for a Technical University," 2024 International Symposium on Electronics and Telecommunications (ISETC), Timisoara, Romania, 2024, pp. 1-4, doi: 10.1109/ISETC63109.2024.10797260
  3. ^ https://www.goskills.com/Resources/learning-experience-platforms
  4. ^ E. Pranckūnienė, R. Girdzijauskienė (2023) PERSONALISED AND DEEPER LEARNING OPPORTUNITIES USING LEARNING EXPERIENCE PLATFORMS, INTED2023 Proceedings, pp. 7734-7741. 10.21125/inted.2023.2114/
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