#P |
Count solutions to an NP problem
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#P-complete |
The hardest problems in #P
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2-EXPTIME |
Solvable in doubly exponential time
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AC0 |
A circuit complexity class of bounded depth
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ACC0 |
A circuit complexity class of bounded depth and counting gates
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AC |
A circuit complexity class
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AH |
The arithmetic hierarchy
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AP |
The class of problems alternating Turing machines can solve in polynomial time.[1]
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APX |
Optimization problems that have approximation algorithms with constant approximation ratio[1]
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AM |
Solvable in polynomial time by an Arthur–Merlin protocol[1]
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BPP |
Solvable in polynomial time by randomized algorithms (answer is probably right)
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BQP |
Solvable in polynomial time on a quantum computer (answer is probably right)
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co-NP |
"NO" answers checkable in polynomial time by a non-deterministic machine
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co-NP-complete |
The hardest problems in co-NP
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DLIN |
Solvable by a deterministic multitape Turing machine in time O(n).
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DSPACE(f(n)) |
Solvable by a deterministic machine with space O(f(n)).
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DTIME(f(n)) |
Solvable by a deterministic machine in time O(f(n)).
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E |
Solvable in exponential time with linear exponent
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ELEMENTARY |
The union of the classes in the exponential hierarchy
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ESPACE |
Solvable with exponential space with linear exponent
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EXP |
Same as EXPTIME
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EXPSPACE |
Solvable with exponential space
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EXPTIME |
Solvable in exponential time
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FNP |
The analogue of NP for function problems
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FP |
The analogue of P for function problems
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FPNP |
The analogue of PNP for function problems; the home of the traveling salesman problem
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FPT |
Fixed-parameter tractable
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GapL |
Logspace-reducible to computing the integer determinant of a matrix
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IP |
Solvable in polynomial time by an interactive proof system
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L |
Solvable with logarithmic (small) space
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LOGCFL |
Logspace-reducible to a context-free language
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MA |
Solvable in polynomial time by a Merlin–Arthur protocol
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NC |
Solvable efficiently (in polylogarithmic time) on parallel computers
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NE |
Solvable by a non-deterministic machine in exponential time with linear exponent
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NESPACE |
Solvable by a non-deterministic machine with exponential space with linear exponent
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NEXP |
Same as NEXPTIME
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NEXPSPACE |
Solvable by a non-deterministic machine with exponential space
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NEXPTIME |
Solvable by a non-deterministic machine in exponential time
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NL |
"YES" answers checkable with logarithmic space
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NLIN |
Solvable by a nondeterministic multitape Turing machine in time O(n).
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NONELEMENTARY |
Complement of ELEMENTARY.
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NP |
"YES" answers checkable in polynomial time (see complexity classes P and NP)
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NP-complete |
The hardest or most expressive problems in NP
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NP-easy |
Analogue to PNP for function problems; another name for FPNP
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NP-equivalent |
The hardest problems in FPNP
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NP-hard |
At least as hard as every problem in NP but not known to be in the same complexity class
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NSPACE(f(n)) |
Solvable by a non-deterministic machine with space O(f(n)).
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NTIME(f(n)) |
Solvable by a non-deterministic machine in time O(f(n)).
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P |
Solvable in polynomial time
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P-complete |
The hardest problems in P to solve on parallel computers
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P/poly |
Solvable in polynomial time given an "advice string" depending only on the input size
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PCP |
Probabilistically Checkable Proof
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PH |
The union of the classes in the polynomial hierarchy
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PNP |
Solvable in polynomial time with an oracle for a problem in NP; also known as Δ2P
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PP |
Probabilistically Polynomial (answer is right with probability slightly more than 1/2)
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PPAD |
Polynomial Parity Arguments on Directed graphs
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PR |
Solvable by recursively building up arithmetic functions.
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PSPACE |
Solvable with polynomial space.
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PSPACE-complete |
The hardest problems in PSPACE.
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PTAS |
Polynomial-time approximation scheme (a subclass of APX).
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QIP |
Solvable in polynomial time by a quantum interactive proof system.
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QMA |
Quantum analog of NP.
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R |
Solvable in a finite amount of time.
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RE |
Problems to which we can answer "YES" in a finite amount of time, but a "NO" answer might never come.
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RL |
Solvable with logarithmic space by randomized algorithms (NO answer is probably right, YES is certainly right)
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RP |
Solvable in polynomial time by randomized algorithms (NO answer is probably right, YES is certainly right)
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SL |
Problems log-space reducible to determining if a path exist between given vertices in an undirected graph. In October 2004 it was discovered that this class is in fact equal to L.
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S2P |
one round games with simultaneous moves refereed deterministically in polynomial time[2]
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TFNP |
Total function problems solvable in non-deterministic polynomial time. A problem in this class has the property that every input has an output whose validity may be checked efficiently, and the computational challenge is to find a valid output.
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UP |
Unambiguous Non-Deterministic Polytime functions.
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ZPL |
Solvable by randomized algorithms (answer is always right, average space usage is logarithmic)
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ZPP |
Solvable by randomized algorithms (answer is always right, average running time is polynomial)
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