Palindrome tree
In computer science a palindrome tree, also called an EerTree,[1] is a type of search tree, that allows for fast access to all palindromes contained in a string. They can be used to solve the longest palindromic substring, the k-factorization problem[2] (can a given string be divided into exactly k palindromes), palindromic length of a string[3] (what is the minimum number of palindromes needed to construct the string), and finding and counting all distinct sub-palindromes. Palindrome trees do this in an online manner, that is it does not require the entire string at the start and can be added to character by character. Description![]() Like most trees, a palindrome tree consists of vertices and directed edges. Each vertex in the tree represents a palindrome (e.g. 'tacocat') but only stores the length of the palindrome, and each edge represents either a character or a suffix. The character edges represent that when the character is appended to both ends of the palindrome represented by the source vertex, the palindrome in the destination vertex is created (e.g. an edge labeled 't' would connect the source vertex 'acoca' to the destination vertex 'tacocat'). The suffix edge connects each palindrome to the largest palindrome suffix it possesses (in the previous example 'tacocat' would have a suffix edge to 't', and 'atacocata' would have a suffix link to 'ata'). Where palindrome trees differ from regular trees, is that they have two roots (as they are in fact two separate trees). The two roots represent palindromes of length −1, and 0. That is, if the character 'a' is appended to both roots the tree will produce 'a' and 'aa' respectively. Since each edge adds (or removes) an even number of characters, the two trees are only ever connected by suffix edges. OperationsAddSince a palindrome tree follows an online construction, it maintains a pointer to the last palindrome added to the tree. To add the next character to the palindrome tree, # S -> Input String
# x -> position in the string of the character being added
def add(x: int) -> bool:
"""Add character to the palindrome tree."""
while True:
if x - 1 - current.length >= 0 and S[x - 1 - current.length] == S[x]:
break
current = current.suffix
if current.add[S[x]] is not None:
return False
suffix = current
current = Palindrome_Vertex()
current.length = suffix.length + 2
suffix.add[S[x]] = current
if current.length == 1:
current.suffix = root
return True
while True:
suffix = suffix.suffix
if x - 1 - suffix.length >= 0 and S[x - 1 - suffix.length] == S[x]:
current.suffix = suffix.add[S[x]]
return True
Joint treesFinding palindromes that are common to multiple strings or unique to a single string can be done with additional space where is the number of strings being compared. This is accomplished by adding an array of length to each vertex, and setting the flag to 1 at index if that vertex was reached when adding string . The only other modification needed is to reset the current pointer to the root at the end of each string. By joining trees in such a manner the following problems can be solved:
ComplexityTimeConstructing a palindrome tree takes time, where is the length of the string and is the size of the alphabet. With calls to SpaceA palindrome tree takes space: At most vertices to store the sub-palindromes and two roots, edges, linking the vertices and suffix edges. Space–time tradeoffIf instead of storing only the add edges that exist for each palindrome an array of length edges is stored, finding the correct edge can be done in constant time reducing construction time to while increasing space to , where is the number of palindromes. References
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