프로퍼티 (프로그래밍)
프로퍼티(property)는 일부 객체 지향 프로그래밍 언어에서 필드(데이터 멤버)와 메소드 간 기능의 중간인 클래스 멤버의 특수한 유형이다. 프로퍼티의 읽기와 쓰기는 일반적으로 게터(getter)와 세터(setter) 메소드 호출로 변환된다. 지원 언어프로퍼티를 지원하는 프로그래밍 언어에는 액션스크립트 3, C#, D, 델파이/프리 파스칼, eC, 코틀린, 자바스크립트, 오브젝티브-C 2.0, 파이썬, 스칼라, 스위프트, 루아, 비주얼 베이직이 있다. 자바, C++과 같은 일부 객체 지향 언어들은 프로퍼티를 지원하지 않기 때문에 프로그래머가 한 쌍의 액세서(accessor)와 뮤테이터(mutator) 메소드를 대신 정의해야 한다. 문법 예시C#class Pen
{
private int color; // private field
// public property
public int Color
{
get
{
return this.color;
}
set
{
if (value > 0) {
this.color = value;
}
}
}
}
// accessing:
Pen pen = new Pen();
int color_tmp = 0;
// ...
pen.Color = 17;
color_tmp = pen.Color;
// ...
pen.Color = ~pen.Color; // bitwise complement ...
// another silly example:
pen.Color += 1; // a lot clearer than "pen.set_Color(pen.get_Color() + 1)"!
class Shape
{
public Int32 Height { get; set; }
public Int32 Width { get; private set; }
}
C++#include <iostream>
template <typename T> class property {
T value;
public:
T & operator = (const T &i) {
return value = i;
}
// This template class member function template serves the purpose to make
// typing more strict. Assignment to this is only possible with exact identical
// types.
template <typename T2> T2 & operator = (const T2 &i) {
T2 &guard = value;
throw guard; // Never reached.
}
// Implicit conversion back to T.
operator T const & () const {
return value;
}
};
struct Foo {
// Properties using unnamed classes.
class {
int value;
public:
int & operator = (const int &i) { return value = i; }
operator int () const { return value; }
} alpha;
class {
float value;
public:
float & operator = (const float &f) { return value = f; }
operator float () const { return value; }
} bravo;
};
struct Bar {
// Using the property<>-template.
property <bool> alpha;
property <unsigned int> bravo;
};
int main () {
Foo foo;
foo.alpha = 5;
foo.bravo = 5.132f;
Bar bar;
bar.alpha = true;
bar.bravo = true; // This line will yield a compile time error
// due to the guard template member function.
::std::cout << foo.alpha << ", "
<< foo.bravo << ", "
<< bar.alpha << ", "
<< bar.bravo
<< ::std::endl;
return 0;
}
C++, Microsoft & C++Builder-specific예시 출처: MSDN 설명 문서 // declspec_property.cpp
struct S
{
int i;
void putprop(int j)
{
i = j;
}
int getprop()
{
return i;
}
__declspec(property(get = getprop, put = putprop)) int the_prop;
};
int main()
{
S s;
s.the_prop = 5;
return s.the_prop;
}
Dclass Pen
{
private int m_color; // private field
// public get property
public int color () {
return m_color;
}
// public set property
public void color (int value) {
m_color = value;
}
}
auto pen = new Pen;
pen.color = ~pen.color; // bitwise complement
// the set property can also be used in expressions, just like regular assignment
int theColor = (pen.color = 0xFF0000);
In D version 2, each property accessor or mutator must be marked with @property: class Pen
{
private int m_color; // private field
// public get property
@property public int color () {
return m_color;
}
// public set property
@property public void color (int value) {
m_color = value;
}
}
Delphi/Free Pascaltype TPen = class
private
FColor: TColor;
function GetColor: TColor;
procedure SetColor(const AValue: TColor);
public
property Color: Integer read GetColor write SetColor;
end;
function TPen.GetColor: TColor;
begin
Result := FColor;
end;
procedure TPen.SetColor(const AValue: TColor);
begin
if FColor <> AValue
then FColor := AValue;
end;
// accessing:
var Pen: TPen;
// ...
Pen.Color := not Pen.Color;
(*
Delphi also supports a 'direct field' syntax -
property Color: TColor read FColor write SetColor;
or
property Color: TColor read GetColor write FColor;
where the compiler generates the exact same code as for reading and writing
a field. This offers the efficiency of a field, with the safety of a property.
(You can't get a pointer to the property, and you can always replace the member
access with a method call.)
*)
eCclass Pen
{
// private data member
Color color;
public:
// public property
property Color color
{
get { return color; }
set { color = value; }
}
}
Pen blackPen { color = black };
Pen whitePen { color = white };
Pen pen3 { color = { 30, 80, 120 } };
Pen pen4 { color = ColorHSV { 90, 20, 40 } };
F#type Pen() = class
let mutable _color = 0
member this.Color
with get() = _color
and set value = _color <- value
end
JavaScriptfunction Pen() {
this._color = 0;
}
// Add the property to the Pen type itself, can also
// be set on the instance individually
Object.defineProperties(Pen.prototype, {
color: {
get: function () {
return this._color;
},
set: function (value) {
this._color = value;
}
}
});
var pen = new Pen();
pen.color = ~pen.color; // bitwise complement
pen.color += 1; // Add one
ActionScript 3.0package {
public class Pen {
private var _color:uint = 0;
public function get color():uint {
return _color;
}
public function set color(value:uint):void {
_color = value;
}
}
}
var pen:Pen = new Pen();
pen.color = ~pen.color; // bitwise complement
pen.color += 1; // add one
Objective-C 2.0@interface Pen : NSObject
@property (copy) NSColor *colour; // The "copy" attribute causes the object's copy to be
// retained, instead of the original.
@end
@implementation Pen
@synthesize colour; // Compiler directive to synthesise accessor methods.
// It can be left behind in Xcode 4.5 and later.
@end
위 예제는 다음과 같이 임의의 메소드 안에 사용이 가능하다: Pen *pen = [[Pen alloc] init];
pen.colour = [NSColor blackColor];
float red = pen.colour.redComponent;
[pen.colour drawSwatchInRect: NSMakeRect(0, 0, 100, 100)];
PHPclass Pen
{
private int $color = 1;
function __set($property, $value)
{
if (property_exists($this, $property)) {
$this->$property = $value;
}
}
function __get($property)
{
if (property_exists($this, $property)) {
return $this->$property;
}
return null;
}
}
$p = new Pen();
$p->color = ~$p->color; // Bitwise complement
echo $p->color;
Pythonclass Pen(object):
def __init__(self) -> None:
self._color = 0 # "private" variable
@property
def color(self):
return self._color
@color.setter
def color(self, color):
self._color = color
pen = Pen()
# Accessing:
pen.color = ~pen.color # Bitwise complement ...
Rubyclass Pen
def initialize
@color = 0
end
# Defines a getter for the @color field
def color
@color
end
# Defines a setter for the @color field
def color=(value)
@color = value
end
end
pen = Pen.new
pen.color = ~pen.color # Bitwise complement
루비는 또한 클래스의 인스턴스 메소드로 정의되는 자동 게터/세터 신시사이저를 제공한다. class Pen
attr_reader :brand # Generates a getter for @brand (Read-Only)
attr_writer :size # Generates a setter for @size (Write-Only)
attr_accessor :color # Generates both a getter and setter for @color (Read/Write)
def initialize
@color = 0 # Within the object, we can access the instance variable directly
@brand = "Penbrand"
@size = 0.7 # But we could also use the setter method defined by the attr_accessor Class instance method
end
end
pen = Pen.new
puts pen.brand # Accesses the pen brand through the generated getter
pen.size = 0.5 # Updates the size field of the pen through the generated setter
pen.color = ~pen.color
Visual BasicVisual Basic (.NET 2003-2010)Public Class Pen
Private _color As Integer ' Private field
Public Property Color() As Integer ' Public property
Get
Return _color
End Get
Set(ByVal value As Integer)
_color = value
End Set
End Property
End Class
' Create Pen class instance
Dim pen As New Pen()
' Set value
pen.Color = 1
' Get value
Dim color As Int32 = pen.Color
Visual Basic (only .NET 2010)Public Class Pen
Public Property Color() As Integer ' Public property
End Class
' Create Pen class instance
Dim pen As New Pen()
' Set value
pen.Color = 1
' Get value
Dim color As Int32 = pen.Color
Visual Basic 6' in a class named clsPen
Private m_Color As Long
Public Property Get Color() As Long
Color = m_Color
End Property
Public Property Let Color(ByVal RHS As Long)
m_Color = RHS
End Property
' accessing:
Dim pen As New clsPen
' ...
pen.Color = Not pen.Color
같이 보기 |
Index:
pl ar de en es fr it arz nl ja pt ceb sv uk vi war zh ru af ast az bg zh-min-nan bn be ca cs cy da et el eo eu fa gl ko hi hr id he ka la lv lt hu mk ms min no nn ce uz kk ro simple sk sl sr sh fi ta tt th tg azb tr ur zh-yue hy my ace als am an hyw ban bjn map-bms ba be-tarask bcl bpy bar bs br cv nv eml hif fo fy ga gd gu hak ha hsb io ig ilo ia ie os is jv kn ht ku ckb ky mrj lb lij li lmo mai mg ml zh-classical mr xmf mzn cdo mn nap new ne frr oc mhr or as pa pnb ps pms nds crh qu sa sah sco sq scn si sd szl su sw tl shn te bug vec vo wa wuu yi yo diq bat-smg zu lad kbd ang smn ab roa-rup frp arc gn av ay bh bi bo bxr cbk-zam co za dag ary se pdc dv dsb myv ext fur gv gag inh ki glk gan guw xal haw rw kbp pam csb kw km kv koi kg gom ks gcr lo lbe ltg lez nia ln jbo lg mt mi tw mwl mdf mnw nqo fj nah na nds-nl nrm nov om pi pag pap pfl pcd krc kaa ksh rm rue sm sat sc trv stq nso sn cu so srn kab roa-tara tet tpi to chr tum tk tyv udm ug vep fiu-vro vls wo xh zea ty ak bm ch ny ee ff got iu ik kl mad cr pih ami pwn pnt dz rmy rn sg st tn ss ti din chy ts kcg ve
Portal di Ensiklopedia Dunia