Модуль:Шахматная доска
Модуль используется для шаблона {{Шахматная диаграмма}}.
local p = {}
local function image_square( pc, row, col, size )
local colornames = {
l = { m = 'белый', f = 'белая' },
d = { m = 'чёрный', f = 'чёрная' }
}
local piecenames = {
p = { name = 'пешка', gender = 'f' },
r = { name = 'ладья', gender = 'f' },
n = { name = 'конь', gender = 'm' },
b = { name = 'слон', gender = 'm' },
q = { name = 'ферзь', gender = 'm' },
k = { name = 'король', gender = 'm' },
a = { name = 'архиепископ', gender = 'm' },
c = { name = 'канцлер', gender = 'm' },
z = { name = 'чемпион', gender = 'm' },
w = { name = 'колдун', gender = 'm' },
t = { name = 'шут', gender = 'm' },
h = { name = 'перевёрнутая пешка', gender = 'f' },
m = { name = 'перевёрнутая ладья', gender = 'f' },
s = { name = 'перевёрнутый конь', gender = 'm' },
f = { name = 'перевёрнутый король', gender = 'm' },
e = { name = 'перевёрнутый слон', gender = 'm' },
g = { name = 'перевёрнутый ферзь', gender = 'm' },
G = { name = 'жираф', gender = 'm' },
U = { name = 'единорог', gender = 'm' },
Z = { name = 'зебра', gender = 'f' }
}
local symnames = {
xx = 'чёрный крест',
ox = 'белый крест',
xo = 'чёрный круг',
oo = 'белый круг',
ul = 'стрелка вверх-влево',
ua = 'стрелка вверх',
ur = 'стрелка вверх-вправо',
la = 'стрелка влево',
ra = 'стрелка вправо',
dl = 'стрелка вниз-влево',
da = 'стрелка вниз',
dr = 'стрелка вниз-вправо',
lr = 'стрелка влево-вправо',
ud = 'стрелка вверх-вниз',
x0 = 'ноль',
x1 = 'один',
x2 = 'два',
x3 = 'три',
x4 = 'четыре',
x5 = 'пять',
x6 = 'шесть',
x7 = 'семь',
x8 = 'восемь',
x9 = 'девять',
}
local colchar = {'a','b','c','d','e','f','g','h'}
local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''
local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''
local alt = colchar[col] .. row .. ' '
if colornames[color] and piecenames[piece] then
alt = alt .. colornames[color][piecenames[piece]['gender']] .. ' ' .. piecenames[piece]['name']
else
alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )
end
return string.format( '[[File:Chess %s%st45.svg|%dx%dpx|alt=%s|%s]]', piece, color, size, size, alt, alt )
end
local function innerboard(args, size, rev)
local root = mw.html.create('div')
root:addClass('chess-board')
:css('position', 'relative')
:wikitext(string.format( '[[File:Chessboard480.svg|%dx%dpx|link=]]', 8 * size, 8 * size ))
for trow = 1,8 do
local row = rev and trow or ( 9 - trow )
for tcol = 1,8 do
local col = rev and ( 9 - tcol ) or tcol
local piece = args[8 * ( 8 - row ) + col + 2] or ''
if piece:match( '%w%w' ) then
local img = image_square(piece:match('%w%w'), row, col, size )
root:tag('div')
:css('position', 'absolute')
:css('z-index', '3')
:css('top', tostring(( trow - 1 ) * size) .. 'px')
:css('left', tostring(( tcol - 1 ) * size) .. 'px')
:css('width', size .. 'px')
:css('height', size .. 'px')
:wikitext(img)
end
end
end
return tostring(root)
end
function chessboard(args, size, rev, letters, numbers, header, footer, align, clear)
function letters_row( rev, num_lt, num_rt )
local letters = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'}
local root = mw.html.create('')
if num_lt then
root:tag('th')
:css('vertical-align', 'inherit')
:css('padding', '0')
end
for k = 1,8 do
root:tag('th')
:attr('scope', 'col')
:css('padding', '0')
:css('vartical-align', 'inherit')
:css('font-weight', 'normal')
:css('height', '18px')
:css('width', size .. 'px')
:wikitext(rev and letters[9-k] or letters[k])
end
if num_rt then
root:tag('th')
:css('vertical-align', 'inherit')
:css('padding', '0')
end
return tostring(root)
end
local letters_tp = letters:match( 'both' ) or letters:match( 'top' )
local letters_bt = letters:match( 'both' ) or letters:match( 'bottom' )
local numbers_lt = numbers:match( 'both' ) or numbers:match( 'left' )
local numbers_rt = numbers:match( 'both' ) or numbers:match( 'right' )
local width = 8 * size + 2
if ( numbers_lt ) then width = width + 18 end
if ( numbers_rt ) then width = width + 18 end
local root = mw.html.create('div')
:addClass('thumb')
:addClass(align)
:css('clear', clear)
:css('text-align', 'center')
local div = root:tag('div')
:addClass('thumbinner')
:css('width', width .. 'px')
local b = div:tag('table')
:attr('role', 'presentation')
:attr('cellpadding', '0')
:attr('cellspacing', '0')
:css('background', 'var(--background-color-base, #fff)')
:css('color', 'var(--color-base, #202122)')
:css('font-size', '88%')
:css('border' , '1px var(--border-color-base, #a2a9b1) solid')
:css('padding', '0')
:css('margin', 'auto')
b:tag('caption')
:css('font-weight', 'normal')
:css('font-size', '120%')
:wikitext(header)
if ( letters_tp ) then
b:tag('tr')
:css('vertical-align', 'middle')
:wikitext(letters_row( rev, numbers_lt, numbers_rt ))
end
local tablerow = b:tag('tr'):css('vertical-align','middle')
if ( numbers_lt ) then
tablerow:tag('td')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('width', '18px')
:css('height', size .. 'px')
:wikitext(rev and 1 or 8)
end
local td = tablerow:tag('td')
:attr('colspan', 8)
:attr('rowspan', 8)
:css('padding', '0')
:css('vertical-align', 'inherit')
:wikitext(innerboard(args, size, rev))
if ( numbers_rt ) then
tablerow:tag('td')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('width', '18px')
:css('height', size .. 'px')
:wikitext(rev and 1 or 8)
end
if ( numbers_lt or numbers_rt ) then
for trow = 2, 8 do
local idx = rev and trow or ( 9 - trow )
tablerow = b:tag('tr')
:css('vertical-align', 'middle')
if ( numbers_lt ) then
tablerow:tag('th')
:attr('scope', 'row')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('font-weight', 'normal')
:css('height', size .. 'px')
:wikitext(idx)
end
if ( numbers_rt ) then
tablerow:tag('th')
:attr('scope', 'row')
:css('padding', '0')
:css('vertical-align', 'inherit')
:css('font-weight', 'normal')
:css('height', size .. 'px')
:wikitext(idx)
end
end
end
if ( letters_bt ) then
b:tag('tr')
:css('vertical-align', 'middle')
:wikitext(letters_row( rev, numbers_lt, numbers_rt ))
end
if (footer and mw.text.trim(footer) ~= '') then
div:tag('div')
:addClass('thumbcaption')
:wikitext(footer)
end
return tostring(root)
end
function convertFenToArgs( fen )
-- converts FEN notation to 64 entry array of positions, offset by 2
local res = { ' ', ' ' }
-- Loop over rows, which are delimited by /
for srow in string.gmatch( "/" .. fen, "/%w+" ) do
-- Loop over all letters and numbers in the row
for piece in srow:gmatch( "%w" ) do
if piece:match( "%d" ) then -- if a digit
for k=1,piece do
table.insert(res,' ')
end
else -- not a digit
local color = piece:match( '%u' ) and 'l' or 'd'
piece = piece:lower()
table.insert( res, piece .. color )
end
end
end
return res
end
function convertArgsToFen( args, offset )
function nullOrWhitespace( s ) return not s or s:match( '^%s*(.-)%s*$' ) == '' end
function piece( s )
return nullOrWhitespace( s ) and 1
or s:gsub( '%s*(%a)(%a)%s*', function( a, b ) return b == 'l' and a:upper() or a end )
end
local res = ''
offset = offset or 0
for row = 1, 8 do
for file = 1, 8 do
res = res .. piece( args[8*(row - 1) + file + offset] )
end
if row < 8 then res = res .. '/' end
end
return mw.ustring.gsub(res, '1+', function( s ) return #s end )
end
function p.board(frame)
local args = frame.args
local pargs = frame:getParent().args
local size = args.size or pargs.size or '26'
local reverse = ( args.reverse or pargs.reverse or '' ):lower() == "true"
local letters = ( args.letters or pargs.letters or 'both' ):lower()
local numbers = ( args.numbers or pargs.numbers or 'both' ):lower()
local header = args[2] or pargs[2] or ''
local footer = args[67] or pargs[67] or ''
local align = ( args[1] or pargs[1] or 'tright' ):lower()
local clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
local fen = args.fen or pargs.fen
size = mw.ustring.match( size, '[%d]+' ) or '26' -- remove px from size
if (fen) then
align = args.align or pargs.align or 'tright'
clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
header = args.header or pargs.header or ''
footer = args.footer or pargs.footer or ''
return chessboard( convertFenToArgs( fen ), size, reverse, letters, numbers, header, footer, align, clear )
end
if args[3] then
return chessboard(args, size, reverse, letters, numbers, header, footer, align, clear)
else
return chessboard(pargs, size, reverse, letters, numbers, header, footer, align, clear)
end
end
function p.fen2ascii(frame)
-- {{#invoke:Chessboard|fen2ascii|fen=...}}
local b = convertFenToArgs( frame.args.fen )
local res = '|=\n'
local offset = 2
for row = 1,8 do
local n = (9 - row)
res = res .. n .. ' |' ..
table.concat(b, '|', 8*(row-1) + 1 + offset, 8*(row-1) + 8 + offset) .. '|=\n'
end
res = mw.ustring.gsub( res,'\| \|', '| |' )
res = mw.ustring.gsub( res,'\| \|', '| |' )
res = res .. ' a b c d e f g h'
return res
end
function p.ascii2fen( frame )
-- {{#invoke:Chessboard|ascii2fen|kl| | |....}}
return convertArgsToFen( frame.args, frame.args.offset or 1 )
end
return p
|
Index:
pl ar de en es fr it arz nl ja pt ceb sv uk vi war zh ru af ast az bg zh-min-nan bn be ca cs cy da et el eo eu fa gl ko hi hr id he ka la lv lt hu mk ms min no nn ce uz kk ro simple sk sl sr sh fi ta tt th tg azb tr ur zh-yue hy my ace als am an hyw ban bjn map-bms ba be-tarask bcl bpy bar bs br cv nv eml hif fo fy ga gd gu hak ha hsb io ig ilo ia ie os is jv kn ht ku ckb ky mrj lb lij li lmo mai mg ml zh-classical mr xmf mzn cdo mn nap new ne frr oc mhr or as pa pnb ps pms nds crh qu sa sah sco sq scn si sd szl su sw tl shn te bug vec vo wa wuu yi yo diq bat-smg zu lad kbd ang smn ab roa-rup frp arc gn av ay bh bi bo bxr cbk-zam co za dag ary se pdc dv dsb myv ext fur gv gag inh ki glk gan guw xal haw rw kbp pam csb kw km kv koi kg gom ks gcr lo lbe ltg lez nia ln jbo lg mt mi tw mwl mdf mnw nqo fj nah na nds-nl nrm nov om pi pag pap pfl pcd krc kaa ksh rm rue sm sat sc trv stq nso sn cu so srn kab roa-tara tet tpi to chr tum tk tyv udm ug vep fiu-vro vls wo xh zea ty ak bm ch ny ee ff got iu ik kl mad cr pih ami pwn pnt dz rmy rn sg st tn ss ti din chy ts kcg ve
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