^万代发售了三款WonderSwan机种[42]。2003年3月《Fami通》的文章报告原版(1999年3月)和Color版(2000年12月)合辑售出约300万[43][43][44],SwanCrystal(2000年7月)售出20万[44]。万代在2003年2月宣布因销量衰退,将从硬件商转型为第三方开发商,并将在2004年3月为竞争者Game Boy Advance供应软件[45]。过渡期间其平均周销量只有几百台[§],SwanCrystal在2003年秋开始按订单生产[44]。WonderSwan硬件设计师Koto称销量超过350万[46]。
^Retro Gamer staff. Sonic Boom: The Success Story of Sonic the Hedgehog. The Mega Drive/SNES Book (Imagine Publishing). 2013: 31. ASIN B00FRKX2F8. The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES.
^ 20.020.1Buchanan, Levi. Genesis vs. SNES: By the Numbers. IGN. 2009-03-20 [2013-10-31]. (原始内容存档于2014-03-02). Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million.
^Snider, Mike. Sega shoots to be a player again Dreamcast gets jump to regain market. USA Today. 1999-09-08: 4D. Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units.
^Sega pulls back from consoles. Electronics Times. 1998-03-23: 14. ISSN 0142-3118. The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s.
^Lefton, Terry. Looking for a Sonic Boom. Brandweek (Nielsen Business Media). 1998-03-02, 39 (9): 28. ISSN 1064-4318. [...] Sega has sold 9.5 million of its 32-bit Saturns worldwide after selling more than 30 million of its 16-bit Genesis consoles.
^Retrospection: Atari 7800. Retro Gamer (Imagine Publishing): 53. ISSN 1742-3155. [...] the 7800 had sold 3,772,751 units in the US alone during its lifetime.
^Retro chic – Atari 7800 (1987). Stuff. November 2011, (152): 42 [2014-02-24]. ISSN 1364-9639. (原始内容存档于2014-03-01). After a successful launch in America in 1986, Atari's latest machine made it to Europe a year later, where it went up against the NES and Sega's Master System.
^Ricciardi, John. Hands-On With Bandai's SwanCrystal ; Move over, Game Boy Advance - there's a new bird in town. Electronic Gaming Monthly (EGM Media Group). 2002-10-01, (159): 58. ISSN 1058-918X. On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
^ 43.043.1Bandai to Launch WonderSwan Color in Dec.. 时事通信社. 2000-08-30. A new colored version of Bandai Co.'s WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
^Bandai to Supply Software for Nintendo's Game Boy. 时事通信社. 2003-02-18. The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
^Sheff, David; Eddy, Andy. Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. 1999-04-15: 27–28 [2014-07-28]. ISBN 9780966961706. (原始内容存档于2021-02-06). Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
^Androvich, Mark. N-gage's Second Coming. Gamesindustry.biz. 2008-02-19 [2014-05-16]. (原始内容存档于2008-05-05). We had 700,000 active users and we had 3 million N-Gage devices out there.
^Coleco Industries sales report (新闻稿). PR Newswire. 1984-04-17 [2013-11-03]. (原始内容存档于2013-11-04). 'First quarter sales of ColecoVision were substantial, although much less that(原文如此) those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
^ 52.052.1Kleinfield, N. R. Coleco Moves Out Of The Cabbage Patch. The New York Times. 1985-07-21: F4 [2014-01-13]. (原始内容存档于2020-08-29). Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
^Associated Press. Coleco's Net In Sharp Rise. The New York Times. 1985-10-19: 45 [2014-01-13]. ISSN 0362-4331. (原始内容存档于2020-08-30). Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
^Pereira, Joseph. Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While. The Wall Street Journal. 1992-11-16: R10. ISSN 0099-9660. Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
^Dvorak, John. The Riddle of the Lynx. Computer Shopper (SX2 Media Labs). September 1999: 97 [2014-02-13]. ISSN 0886-0556. (原始内容存档于2014-06-11). The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar. 含有連結內容需訂閱查看的頁面 (link)
^Elrich, David. Video-Game Wars: Fighting It Out Off-Screen. The New York Times. 1994-09-15: C2. ISSN 0362-4331. According to Philips, there are 1 million CD-i owners worldwide.
^Mehegan, David. Putting Coleco Industries Back Together. The Boston Globe. 1988-05-08: A1 [2014-04-23]. ISSN 0743-1791. (原始内容存档于2015-09-24). When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation. 含有連結內容需訂閱查看的頁面 (link)