《任天堂明星大亂鬥 for 3DS/Wii U》(日语:大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U,英语:Super Smash Bros. for Nintendo 3DS and Wii U),通常称为任天堂明星大亂鬥 for或任天堂明星大亂鬥4[a],是一款由万代南梦宫开发,并由任天堂发行在Wii U和任天堂3DS双平台的格斗游戏。本作不仅是任天堂明星大亂鬥系列的第四作,也是任天堂明星大亂鬥系列首次在雙平台(Wii U、3DS)推出遊戲。《任天堂明星大亂鬥 for 3DS/Wii U》首次在2013年E3展上公佈遊戲內容。
《任天堂明星大亂鬥 for 3DS/Wii U》还是第一款确定支持任天堂自家的amiibo玩偶的游戏。玩家可以使用amiibo通过近场通信技术与Wii U的Gamepad手柄或新任天堂3DS建立连接,将玩偶以可操控游戏角色的形态在游戏中登场,而在游戏中获得的等级、经验等数据会被储存回玩偶中;由于任天堂3DS和任天堂3DSLL/XL没有配备近场通讯模块,玩家需要額外購買專用的讀寫器方可操作。[8]
任天堂於2013年E3展首次公布一些舊的以及新的角色,櫻井政博遊戲開發中時也曾表示有些舊角色可能會因為遊戲設計的能力的限制而不會在此遊戲登場(如《敲冰塊》的波波&娜娜,櫻井政博表示原本計畫要讓波波&娜娜登場,但在3DS版中因技術問題作罷)[10],但兩個版本的總人數是一樣的,總人角色數為48位(外加三個Mii鬥士、以及7位下載角色則是58位。)。櫻井政博也表示對角色的開發充滿著一些的焦慮[11],遊戲發售前有時會在官網和Miiverse上的「每日一圖」(Pic of the day)不定期公布舊角色而重要以及新角色則在任天堂直面會公布(路希娜、飛隼隊長以及魯弗萊例外)。
2015年4月,有人在游戏的1.0.6版本更新文件中发现了有来自《街头霸王》系列的隆、《火焰之纹章》系列的罗伊等从未在本作中登场的角色的相关声音文件,兩位也都曾是加入《任天堂明星大亂鬥3DS/Wii U 》呼聲很高的角色,并推测这会是游戏之后会推出的新角色,不久《任天堂明星大亂鬥3DS/Wii U》官網每個角色個人頁面下的的角色選單也出現5個空位。[34][35]
《任天堂明星大乱斗3DS/Wii U》的Wii U版本所得到的评价普遍高于之前发售的任天堂3DS版本,與《瑪利歐賽車8》、《魔兵驚天錄2》同樣被許多遊戲媒體視為拯救Wii U 銷售量的大作之一。在娱乐综合评价网站Metacritic上获得92分(满分100,基于62篇评测),[38]而在游戏中和评价网站GameRankings上获得92.42%(基于49篇评测)。[36]
^Sakurai: 'We want to put in as many characters as we can'. [2013-06-20]. (原始内容存档于2013-06-24). When asked if all the characters from previous Smash Bros. games would return, Sakurai said:"I can answer that: no. We don't have the time to fully recreate every single character who's been in Smash Bros at this point,""Adding new characters is not a simple addition - it's really multiplication. The amount of work, adding a character is multiplied and becomes bigger and bigger as you go. We can't because of the amount of work it takes. However, I do believe I understand that each character has its own set of fans out there who really like that character.
^Choosing Smash Bros characters is so stressful - Sakurai. [2013-06-18]. (原始内容存档于2013-06-21). Speaking with Polygon, Sakurai said: "The amount of stress I feel, it's almost to the brink of death because it's not just a matter of me personally thinking this character or that character is going to be in the game; it's that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process."
^Nintendo Wii U: There’s Been ‘No Progress’ On Smash Bros For Wii U And Nintendo 3DS. [2011-09-21]. (原始内容存档于2020-08-07). Masahiro Sakurai, president of Sora and chief creative force behind Smash Bros, has Tweeted that he won’t start working on the next installment of the Smash Bros franchise until he has finished working on Kid Icarus Uprising.“I’m currently concentrating on one title, Kid Icarus. Until this wraps up, Smash Bros. will not progress. Of course, characters have not been decided at all.”
^sakurai-begins-work-on-new-smash-bros-for-wii-u-and-3ds. [2012-02-21]. (原始内容存档于2020-08-08). Announced for both 3DS and Wii U last year, the much loved blend of Nintendo characters in the fighting ring has been put neatly to one side in favour of finishing Kid Icarus: Uprising.
^Smash Bros 3DS to be showcased at E3 2013 alongside Wii U version. [2013-01-25]. (原始内容存档于2013-01-26). Satoru Iwata announced that the first Smash Bros Wii U screenshots would be revealed at E3 in June this year but now Sakurai, the creator of the Nintendo's fighting series, has tweeted that he wants to showcase the handheld version of the game as well.
^《任天堂明星大亂鬥 Wii U》大賽數千名玩家熱血沸騰 High 翻現場. [2014-06-13]. (原始内容存档于2019-05-13). 北美時間 2014 年 6 月 10 日,E3 2014 舉辦期間,會場附近的活動會場 Nokia Theatre L.A. LIVE 召開由任天堂舉辦的官方大賽「SUPER SMASH BROS. INVITATIONAL」,使用預定在 2014 年冬季發售的《任天堂明星大亂鬥 Wii U》作為指定軟體。在 1000 人以上的粉絲觀戰下,一場又一場激烈的比賽持續上演,在此為您報導整場比賽的精華概要。
^SAKURAI SAYS SUPER SMASH BROS. WON’T CONTAIN STORY MODE OR CUTSCENES. [2013-07-15]. (原始内容存档于2020-11-12). During this year’s E3 Masahiro Sakurai said that the story mode found in the next Super Smash wouldn’t be the Subspace Emissary storyline found in Brawl, though there would be a single-player campaign. Now, in his bi-weekly column in Famitsu magazine, he’s thoroughly ruled out the inclusion of a story mode due to particular cutscenes being uploaded onto the internet. In his own words, he said:“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”
^櫻井政博表示任天堂明星大亂鬥3DS/Wii U不會在2014年春季發行. [2013-12-17]. (原始内容存档于2020-05-15). 根據國外遊戲網站Gamespot指出,任天堂明星大亂鬥製作人櫻井政博在個人Twitter表示:「任天堂明星大亂鬥 3DS/Wii U 不會在2014春季發行」。曾經傳聞該遊戲會在2014年春季發行,對此,櫻井正博也在個人Twitter表示:「這個傳聞是假的,但可以確定的是會在2014年發行」。
^Altano, Brian, Daemon Hatfield, Greg Miller, Marty Sliva, and Dan Stapleton. 2014's Game of the Year Nominees Revealed (Video). IGN Entertainment. 24 记录于. 2014-12-16 [2014-12-16]. (原始内容存档于2020-11-12).