エキスパートシステムの他の実用例は、1970年代と1980年代のコンピュータゲームに見られる。これは今日、単にAIと呼ばれているものである。例えば、コンピュータ野球ゲームである Earl Weaver Baseball と Tony La Russa Baseball(訳注:いずれもメジャーリーグの監督の名を冠した野球ゲーム)は、それら二人の野球監督の試合戦略の非常に詳細なシミュレーションを行っていた。人間がコンピュータと対戦したときに、コンピュータはアール・ウィーバーやトニー・ラルーサのエキスパートシステムに質問して次にとるべき戦略を決定していた。ゲームとしての偶発性(いつ牽制球を投げるかなど)も彼らが提供した確率に基づいて決められた。今ではエキスパートシステムなどとは呼ばず、単に「そのゲームのAIは対戦相手の監督の戦略を提供した」と紹介するだろう。
^Nwigbo Stella and Okechuku Chuks, School of Science Education, Expert system: a catalyst in educational development in Nigeria: "The ability of this system to explain the reasoning process through back-traces (...) provides an additional feature that conventional programming does not handle"
^ abCornelius T. Leondes (2002). Expert systems: the technology of knowledge management and decision making for the 21st century. pp. 1–22. ISBN978-0-12-443880-4
^Nwigbo Stella and Agbo Okechuku Chuks, School of Science Education, Expert system: a catalyst in educational development in Nigeria: "Knowledge-based systems collect the small fragments of human know-how into a knowledge-base which is used to reason through a problem, using the knowledge that is appropriated"
^Koch, C.G.; Isle, B.A.; Butler, A.W. (1988). “Intelligent user interface for expert systems applied to power plant maintenance and troubleshooting”. IEEE Transactions on Energy Conversion3 (1): 71–77. doi:10.1109/60.4202. ISSN08858969.
^McTear, Michael F. (2002). “Spoken dialogue technology: enabling the conversational user interface”. ACM Computing Surveys34 (1): 90–169. doi:10.1145/505282.505285. ISSN03600300.
^Lowgren, J. (1992). “The Ignatius environment: supporting the design and development of expert-system user interfaces”. IEEE Expert7 (4): 49–57. doi:10.1109/64.153464. ISSN0885-9000.
^George F. Luger and William A. Stubblefield, Benjamin/Cummings Publishers, Rule Based Expert System Shell: example of code using the Prolog rule based expert system shell
^Ivana Berković, Biljana Radulović and Petar Hotomski, University of Novi Sad, 2007, Extensions of Deductive Concept in Logic Programing and Some Applications: "the defects of PROLOG-system: the expansion concerning Horn clauses, escaping negation treatment as definite failure"
^Dr. Nikolai Bezroukov, Softpanorama: "I think that most people exposed to Prolog remember strongly the initial disappointment. Language was/is so hyped but all you can see initially are pretty trivial examples that are solved by complex, obscure notation that lacks real expressive power: some of simple examples can be expressed no less concisely is many other languages"
^Durkin, J. Expert Systems: Catalog of Applications. Intelligent Computer Systems, Inc., Akron, OH, 1993.
^Kenneth Laudon, Jane Laudon, Eric Fimbel, "Management Information Systems: Managing the Digital Firm", Business & Economics, 2010 edition, chapter 11-3.5: 多くのエキスパートシステムの実装には多大な開発工数がかかり、期間的にも費用的にも膨大となった。専門家を多数雇用して訓練した方がコストがかからないこともある、(中略) 一部の大規模なエキスパートシステムはあまりにも複雑なため、知識更新や修正のための保守費用が初期開発コストと同程度にまで膨らんでいる。
^Systèmes Experts, April 15, 1990, Miao, authentic expert system generator of fault diagnosis: "MIAO can explain, again in [plain] language, all of his logical approach: why he is asking such a question and how it came to such a conclusion. And that because he is constantly reasoning and not because an IT developer programmed in advance all the possible explanations."
^Olivier Rafal, Le Monde Informatique, Programming for all (T.Rex generator): "This software allows to develop a conversational application (...) leading to a self-learning" (i.e. thanks to the automatic explanations)
^French Technology Survey, MAIEUTICA, An Expert System Generator which writes its own rules, July 1991: "checking the coherence of the knowledge", "it can detect contradictions", "it react appropriately to changes of minds"